Over the past week and a half I've really learned a ton about game animation. I'm also finding that there is less facial animation and more of a focus on physical animation (at least on the current game I'm working on). It's also very interesting how all the animations for a character is compiled for a working scene in the game. The cut scenes I really enjoy because there is much more room for acting and performance that includes facial expressions. The work flow here is pretty fast paced which is forcing me to be a quicker animator (which is a good thing). I'm animating Sam right now. He's a pretty cool character and love his hat!
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