Monday, April 22, 2013

KAIROS Trailer

This looks great! Evidently it's a trailer for an upcoming comic book?

Réalisation & Production
Studio La Cachette
Idée Originale & Direction Artistique
Ulysse Malassagne

Oussama Bouacheria
Dévelopement Visuel
Nuno Alves Rodrigues
Alice Dieudonné
Julien Chheng
Ulysse Malassagne
Rémi Salmon

Nuno Alves Rodrigues
Oussama Bouacheria
Alice Bissonnet
Julien Chheng
Hanne Galvez
Rachid Guendouze
Sandrine Han Jin Kuang
Ulysse Malassagne
Stéphanie Mercier
Bung Nguyen
Stéphanie Pavoine
Julien Perron

Alice Dieudonné
Ulysse Malassagne

Ulysse Malassagne
Design Sonore et Mixage
Florian Calmer

X-Ray Dog

Friday, April 19, 2013

VES Career Fair 2013

More info here \\ VES Career Fair 2013

WHERE: Vancouver Convention Centre West Building

WHEN: April 20, 2013 11:00 am to 4:30 pm

Event Registration - Career Fair 2013

Sunday, April 07, 2013

Why Human Replicas Creep Us Out... Uncanney Valley

Totally agree with this guy except for the Gollum part... he should have given the animators a shout out eh?

More info here:

/// WIRED on 'The Uncanny Valley'

Wednesday, April 03, 2013

Disney Closes LucasArts

This is such a bummer. The vfx and game industry is just getting hammered. Best of luck to all the LucasArts artists and staff. I know how it feels to be shutdown by the Mouse.

Disney Shuts Down LucasArts, Cancels Star Wars 1313 And Star Wars: First Assault
'Staff were informed of the shutdown this morning, according to a reliable Kotaku source. Some 150 people were laid off, and both of the studio's current projects—Star Wars: First Assault and Star Wars 1313—were cancelled. Disney will still use the LucasArts name to license games, but the studio is no more.' via Kataku

Disney Kills Star Wars 1313, Lays Off LucasArts Staff

That noise you just heard was the other shoe dropping: Lucasfilm said today that it will cease internal game development at LucasArts, following the company’s acquisition by Disney in November.
“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games,” read a statement issued by Lucasfilm. “As a result of this change, we’ve had layoffs across the organization.” via Wired