Wednesday, November 25, 2020

The History of Visual Effects by Matt Leonard


 Here is a fantastic reference of the history of VFX by Matt Leonard.

"In 1999 I was asked to write a brief overview of the history of the Visual Effects industry for a Hollywood publication CinemaGap.  This lead to a fascination with the history of Computer Graphics, Special and Visual Effects along with some aspects of Film and Animation. 
Below are links to my presentation,  20 years of research and hard work, and what I believe to be one of the most complete histories of the industry in one place on the internet.
And I'm making it available free for you to enjoy."

 Check it out here // The History of CG and VFX

Friday, October 30, 2020

Disney Research - Realistic and Interactive Robot Gaze


The motion is feeling better but it's still in uncanny valley. Cool but creepy!


You can read the technical paper here:

// Disney Research - Realistic and Interactive Robot Gaze

 "We present a general architecture that seeks not only to create gaze interactions from a technological standpoint,but  also  through  the  lens  of  character  animation  where  the fidelity  and  believability  of  motion  is  paramount;" -Walt Disney Imagineering - Advanced Development, Glendale, California, USA


Monday, October 26, 2020

Over the Moon: Q&A With Director and Producers


BFI at Home | Over the Moon Q&A with director Glen Keane and producers Peilin Chou and Gennie Rim


Tuesday, October 20, 2020

Interview With Disney Character Designer Harald Siepermann

Harald Siepermann was a fantastic character designer and storyartist. I started following his blog in the early 2000's until he stopped posting in 2011. I highly recommend you check out his blog and website. There are tons of great stories, pictures and artwork from various productions he worked on over his 30 year career. Below is an old interview that I found recently. Sadly, it looks like it was posted just after he passed in 2013.



Sunday, September 20, 2020

NYFA Guest Speaker Series: Eric Goldberg (2018)

 "Eric Goldberg discusses his long history of work with Walt Disney Animation Studios and Warner Bros Animation and praise hand-drawn animation in an increasingly digital world."


Thursday, September 17, 2020

Freelance Work // Rocket League Cinematic Trailer

 I had the opportunity to work on this Rocket League trailer over the summer with Cloud 10 Studios. It was my first time as animation supervisor (there was another anim supe client side). It was a challenging project but it really came together!


Tuesday, September 01, 2020

Unity, VR and the Making of Ready Player One

Jake Simpson - a 35 year veteran of the games industry -details the new methods and approaches of making CGI movies and how using Video Game engines made this all possible.



 Also check out:

// Every Video Game in 'Ready Player One' Explained By Author Ernest Cline

Monday, August 03, 2020

Interview With Animation Legend Dan Haskett

Here's a fantastic interview by artist Deborah Anderson with animation legend Dan Haskett! Dan shares some great stories and valuable advice about working in the animation industry. Check it out when you get a chance!

Also, check out Dan's interview with the Animation Guild over on the TAG Blog:

Friday, May 08, 2020

Lecture By Director Chris Buck: Making Disney's Frozen

Randy Haycock animation tests

Also check out:

// THR - Full Animator Oscar Roundtable Interview

Chris Buck (co-director of Frozen), Dan Scanlon (director of Monsters University), Chris Wedge (director of Epic), Kristine Belson (producer of The Croods), and Chris Meledandri (Illumination CEO and a producer of Despicable Me 2)

Thursday, April 16, 2020

Riot Games: URF Academy Free Resource For Educators

Riot Games URF Academy, a free resource for educators who seek to encourage and inspire the next generation of game designers. 

// Riot Games: URF Academy Online

Wednesday, April 08, 2020

Thursday, April 02, 2020

How Does Animation Work?

Here's a great beginner breakdown vid explaining a couple of general basics of animation. Beautiful work by Tyler Pacana.

How Does Animation Work? from Tyler Pacana on Vimeo.

Wednesday, April 01, 2020

Tuesday, March 31, 2020

Andrew Gordon: How to Tell an Incredible Story

 "How does PIXAR excel as a trailblazer and establish such an innovative company culture? Follow along as Andrew Gordon, the co-founder of The Animation Collaborative and a former Directing Animator at PIXAR, spills the secrets of how to companies can foster an spur innovation through storytelling."

Friday, February 28, 2020

Buster Keaton: The Art of the Gag

We referenced Keaton a lot in the first Paddington film. He is a master of timing, expression and physical comedy. 

Monday, January 13, 2020

Interview With Oscar-Shortlist VFX Team For 'Alita: Battle Angel'

This is the last feature film I worked on with Framestore. We had a blast working on the Motorball sequence of the film. 

The Oscar-Shortlist VFX team for Alita: Battle Angel talk about their work on the film.

 Richard Baneham - Visual Effects Supervisor for Lightstorm Entertainment Mike Cozens – Animation Supervisor Richard Hollander - VFX Supervisor Eric Saindon – Visual Effects Supervisor