Thursday, March 27, 2014

GRAVITY Interview: Max Solomon – Animation Supervisor – Framestore



Here's a great interview with Max Solomon who was our Animation Supervisor on Gravity.









VFX Supe Tim Webber on the Challenges of Gravity
StudioDaily

Three to four years is like a schedule for an animated feature.

It is. And in many ways, this is like an animated film.


In fact, four Framestore artists received VES nominations for Best Animated Character in a Feature Film — for the astronaut Ryan played by Sandra Bullock (nominated for an Oscar for Best Actress).

We consulted with the VES to see if this character counted as an animated character. She’s the main character in the movie. Apart from her face, for most of the movie she is an animated character. And sometimes, even the face is an animated CG character. There is much more screen time of animation for this character than any other character nominated. So it counts as an animated character.

Did you use performance capture?

We couldn’t use performance capture. The character is pretty much all keyframe animation. She’s guided by [Sandra Bullock’s] performance, but not her movement. A lot of the guides for animation came from her face. Because what she was doing was in the world of gravity and she didn’t have the various elements around her, her body performance couldn’t give us the right physical movement. We used video as reference and we did put markers on her to make the video nice and clear, but I don’t think we ever tracked her body properly apart from a few moments for technical reasons. While they were filming her face with the main camera, we had video cameras on her body so we had as much reference as possible.

Did you ever consider doing this as an animated feature?

There’s something different about having a human performance. CG still can’t do humans absolutely believably. And this was a movie that had to not feel animated. It had to feel absolutely real. It’s a contemporary thriller, not a fantasy in any way. We had to not only do the CG, we had to make it feel 100 percent real.

Wednesday, March 26, 2014

Trailer Week: Edge of Tomorrow and Jupiter Ascending

Two big trailers out this week. Finally some evidence of all the hard work we've been doing the past 6mths. Just finished work on Edge Of Tomorrow last Feb. Currently working on Jupiter Ascending. Both films should be pretty cool.




Monday, March 24, 2014

Telling Stories: Norman Rockwell from the Collections of George Lucas and Steven Spielberg


You can view the Lucas and Spielberg collection here:

// Slideshow: Norman Rockwell from the Collections of George Lucas and Steven Spielberg











Drawing Inspiration: Norman Rockwell in Stockbridge

This short documentary features some great comparisons between Rockwells' photographic references/models and final paintings





Wednesday, March 19, 2014

Interviews with ILM Animation Supervisor Steve "Spaz" Williams: Wizard of Awe


Here's a fantastic short documentary by Lauren Millar featuring animator and VFX supervisor Steve 'Spaz' Williams. There's also some great footage from the old ILM studio location in San Rafael, CA. Funny enough I was actually in 'The Pit' room a year or so ago when I visited Creature Art & Mechanics Digital. All that's left in the room is a polaroid picture of Steve's studio space complete with Canadian flag. 









// Steve Williams' Reel




// The real origin of the jurassic dinosaurs





















// T. Rex























The Mask- Carrey Vs CGI 











Mike Savage Interviews Steve Williams on the radio show The Savage Nation










Also check out this great interview with Steve over at AREA Autodesk

// CG Evolution/Film Revolution: A Q+A with Steve "Spaz" Williams








Wednesday, March 12, 2014