Wednesday, June 17, 2015

Edge of Tomorrow - Creating the Mimics




















The Mimic was a beast to animate. Toughest creature I have ever animated. Every shot was unique and presented its own set of challenges. The tentacles had an impressive about of dexterity and detail. The vid shows some examples of the scaling, twisting, growing flexibility of the rig. Doesn't mention the 'hair' tentacles on the head though. We had a combination of animation and animation simulation controls for those.




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