I found these two articles by illustrator
Gregory Manchess and animation director
Paul Griffin very informative and motivating. It's always good to learn from the experiences of others and improve upon the foundations of your craft.
This article by Manchess, though geared toward illustrators, can apply directly to animators as well. Just switch out a couple of the words with 'animate' or 'animation' and the advice is golden!
Check out the full article here:
// 10 Things to Remember about Training by Gregory Manchess / via Muddy Colors
_____________________________________________________________________
1. Draw Now. Think Next.
Ideas without followthrough are useless. Conceptual art without skill is
nothing. Ideas are cheap. One doesn’t get better at ideas by thinking
better thoughts. You must train to learn how to create them, what to do
with them. Train yourself to search for the good ones, to generate good
ones from practice.
Draw. Draw your fool head off, but draw. Draw first. Think about it
next. Contrary to so-called avant guard thinking, drawing doesn’t create
answers, it creates more ideas.
2. Learn to be authentic.
No one is quite like you anyway. Forget about being original. “Oh, it’s
so original!” Bah. You already are. Take the higher road, and learn to
be authentic.
You are already connected. What you have to say is important because we
all want to know. Learn to discern, of course, what is important from
what is frivolous. It is all stowed inside, as you’ve been working on it
already for a long time. You won’t find your style. If you are
authentic to who you are, your style finds you.
3. Build luck and use it.
When preparation meets opportunity, it’s called luck. Create your own
luck by being prepared to see it when it’s about to happen. Don’t wait
for it. You won’t see it if you don’t know what to look for. Luck
happens when you are ready for it, and you are ready for it when you’re
prepared: training.
4. All painting is re-painting.
Do it again. Drawing it once is never enough. Painting it once isn’t
either. Do it over and over, focusing on improvement each time. Got a
favorite part of a painting? Learn to paint it out. Learn to paint over
it. Do not try to save those good mistakes. Paint them again and this
time shoot to get it right...under your control. Nobody is an expert by
doing something good once.
5. Create momentum.
Finished one good piece? Great. I’m happy for you, but that’s not
momentum. When one painting is done, move into the next as soon as
possible. Repetition is key to keeping momentum, and momentum is key to
gaining successful training. Repeat your successes.
6. Keep finishing.
Stop quitting. Finish the stupid thing already, so you can move into the
next one. Do not allow failure to dictate your progress. You must push
against that. Fail and fail again. You will push through that failure
and keep moving. But learn from it as you do.
“Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better. --Samuel Beckett
7. Seek advice.
Everyone has an opinion, especially about your work. It’s rather easy to
recognize the parts of someone else’s work that are problematic.
Finding your own? Tough as nails. When someone tells you what’s off
about your work, they are usually correct. When they tell you how to
repair it, they are nearly always incorrect.
*8. Take criticism well.
Which leads me to criticism: learn to take it, and use it well. Do not
take it personally, but try to decipher what it is they are coaching you
about. You can use that stuff, man. Grow some thick skin. Unless
they’re a jerk, there are golden nuggets of wisdom in there. And
remember: it’s meant for you, and you are the only one that can use it.
9. Work for good habits.
Training as a painter is like training as an athlete, musician, pilot.
Learning a language lights up many of the same parts of your brain as
learning to draw a hand. It is now an indisputable fact that the brain
is plastic, even into old age.
To your last breath, the brain wants to learn and will do everything it
can to get the advantage. It builds nerve fibers to speed up learning.
It strengthens the nerves to send signals faster, for efficiency. Trick
is, you want to build that stuff for good uses. The brain is just as
happy to build strong nerves to reinforce bad habits.
10. Draw through, not around.
Years ago, I was ok at drawing, but I needed to get better. Here’s the
problem: I wanted to be the kind of good that when I looked at my own
work, I actually liked it. I had to do this, otherwise, I wasn’t about
to spend all those years to come away feeling awkward about my attempts.
And then quit. No way.
This interview with animation director
Paul Griffin, who I had the pleasure of working with at Dr.D Studios, is very informative and provides a poignant view of the vfx industry. The excerpt below is a must read for those looking to break into the biz (and a sobering one for those knee deep in it).
Check out the full article and video clips here:
// Interview with Paul Griffin via Animation Insider
You can also follow Paul on
Twitter here:
Paul Griffin @grailpuffin
Is there any advice you can give for an aspiring animation student or artist trying to break into the business?
I have three kids who all decided to go into animation and
here’s kind of what I told them: Breaking into animation is tough.
Frankly. You’re trying to bust into show business and, as talented or
enthusiastic as you may be, you might just not be in the right place at
the right time. ( Sadly sometime the reverse is true and I end up with
the rare occasion when I have somebody with minimal talent working on a
difficult project and I wonder, “How the heck did you get on this
show???”) You have to keep mining all those network contacts you have
for work, expand your LinkedIn base. Even at my advanced age, I find its
people I’ve worked with before that trust me and will seek me out in a
pinch and hire me. Burn as few bridges as possible (sometimes its not
possible if you stand your ground when you need to, but be as gentle as
you can), be honest and always do the best work you can do within the
context (i.e. budget) of a show. The best thing you can do is be so
brilliant you can’t be ignored. I often hear career coaches talk about
developing your ‘five year plan’. Um, sure. This is a business that
changes so fast its often tough to set goals for five weeks let alone
five years. So ok, now I’m taking off the gloves. Here’s the thing: set a
realistic goal if you’re just starting out. If say, you’re trying to
break into a job as an animator and you’ve kept improving your reel and
bettering your knowledge, and after some time you’ve set, say 3 or 5
years, your not making headway, know when to move on or be willing to do
something else: modeling, rigging, compositing, lighting, nuclear
scientist, baker. The best thing you can have in your career is somebody
who can honestly guide you and is willing to tell you, that you either
have what it takes to make it or you don’t . Sound harsh? Yep, but
that’s the reality. You might not have to quit, but you might have to
change your focus or come back to it when the time is right — when
you’re in that right place at the right time you’ll know it. And If you
don’t have what it takes, its better to find out earlier rather than
later. An attitude of perseverance is not enough, you have to be
talented and in that right place sometimes. Another thing to prepare
for is long periods where you might not work in animation. A month, 3
months, a year, 2 years… It happens all the time. A wise person told me
when I was just getting started, to “try and live off half of everything
you make”. That was good advice back in 1979 and I’m still doing this
job today because I’ve been able to weather the down times by socking
savings away when times are good. Of the 150 students in my first year
class, 9 of us made it to graduation and I believe 4 of us are still in
animation. I don’t mean to discourage anybody, but as I said, animation
is tough and I want to be straight with you. Go in with your eyes wide
open, and really, good luck out there. …and oh yah, don’t work overtime
hours for free. It hurts both you and your employer who thinks you’re
getting it all done in regular hours, won’t know how to bid the next
show any better and will eventually go bust.
Animation Sample from 'Space Age'
More footage here: SpaceAge Scene1 9 1