Wednesday, August 28, 2013
Dick Van Dyke Talks About His VFX Hobby
Labels:
acting,
animation,
dick van dyke,
vfx
Tuesday, August 27, 2013
Gollum Mocap Project by Fabrice Visserot
Here's a really nice face mocap test by Fabrice Visserot.
'This video shows a personal retargeting experiment of facial motion capture. The animation is pure motion capture with no keyframe animation added.' via Vimeo
'This video shows a personal retargeting experiment of facial motion capture. The animation is pure motion capture with no keyframe animation added.' via Vimeo
Friday, August 23, 2013
Sea of Monster Animatronic Head by Amalgamated Dynamics
The artists over at Amalgamated Dynamics are just rock stars! The detail and fidelity of the face motion is fantastic!
'Before we take an animatronic on set, we give it as much testing as possible. In the case of Polyphemus from PERCY JACKSON: SEA OF MONSTERS, we recorded our own in-house dialog from the script and pre-programmed the lip sync. By the time we shot, the script had changed. Much of the character's dialogue and action would not be settled on until post-production. The result is a heavily digital character. Here's our version.'
via Amalgamated Dynamics
'Before we take an animatronic on set, we give it as much testing as possible. In the case of Polyphemus from PERCY JACKSON: SEA OF MONSTERS, we recorded our own in-house dialog from the script and pre-programmed the lip sync. By the time we shot, the script had changed. Much of the character's dialogue and action would not be settled on until post-production. The result is a heavily digital character. Here's our version.'
via Amalgamated Dynamics
Wednesday, August 21, 2013
Tuesday, August 20, 2013
Podcast Featuring Background Artist Extraordinaire Maurice Noble
Here's a great podcast and article about background painter/designer extraordinaire Maurice Noble. Also check out this new book featuring his work called The Noble Approach: Maurice Noble and the Zen of Animation Design (out Oct 1st)
// Noble Effort via 99percentinvisible
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