Showing posts with label vfx animation. Show all posts
Showing posts with label vfx animation. Show all posts
Tuesday, July 28, 2015
Tippett Studio: Hogsqueal Development Reel (The Spiderwick Chronicles)
Wednesday, July 01, 2015
Making of CANAL Plus “L’EXPÉRIENCE CUBE S” by Mathematic
Very nice commercial from Paris based studio MathematicMaking of CANAL Plus “L’EXPÉRIENCE CUBE S”
CANAL Plus 60s “L’EXPÉRIENCE CUBE S”
Labels:
commercial,
mathematic,
motion graphics,
vfx,
vfx animation
Wednesday, June 17, 2015
Edge of Tomorrow - Creating the Mimics
The Mimic was a beast to animate. Toughest creature I have ever animated. Every shot was unique and presented its own set of challenges. The tentacles had an impressive about of dexterity and detail. The vid shows some examples of the scaling, twisting, growing flexibility of the rig. Doesn't mention the 'hair' tentacles on the head though. We had a combination of animation and animation simulation controls for those.
Wednesday, March 11, 2015
Interview with Framestore Animation Supervisor Max Solomon (FMX 2014)
Great interview with Max Solomon who was one of my animation supervisors on Gravity. I miss that Framestore crew!
Labels:
animation,
framestore,
Gravity,
max solomon,
vfx animation
Wednesday, July 16, 2014
How To Walk Like an Ape: Motion Capture and Animation
// Andy Serkis interview: 'Audiences are moved by acting, not effects'
“Two things have to be understood: the authorship of a performance happens on set with a director and other actors in a very conventional live action sense. The animation process is what happens afterwards, and the skill and artistry and the brilliant work the animators do in interpolating that performance and manifesting it on screen is an art form which is unparalleled.” Then, almost defiantly, he adds: “Acting is acting and visual effects are visual effects and it’s a marriage, but the authorship of performance - everything you watch on screen that you feel and think about a character - comes from the actor.”
// Andy Serkis Vs. Visual Effects Animators: The Wrong Fight For Both Sides
"And one more thing for vfx artists: You too should stop bickering over who is the author of the performance and work with Andy Serkis — or Zoe Saldana or Jamie Bell or Ray Winstone — to get awards, even if it’s a special achievement award made up for the occasion, for a performance capture role. Because people like winning awards, and helping an actor win an award will make you more desirable for the next film that puts a big actor in a performance capture suit.
So what if nobody says your name from the podium? At least you’ll have have a great story for bartenders and reporters."
// Where Does Andy Serkis End & Animation Begin?
“It’s a tough question, because obviously Andy gives you the heart and soul of the performance, but we also come at it with creating what you see on top of it. So there’s this hybrid and I think that the Academy… is not quite clear how to honor that combination, because this a new thing where you can take the performance and separate it from the visual image of what you see, but then it all has to come back together again as though they were one and the same to start with.”
// Dawn of the Planet of the Apes: how to act like an ape
"However, the Alliance of Motion Picture and Television Producers doesn’t cover motion-capture acting in Screen Actors Guild contracts, classifying it rather as “lower-paying background work”, according to Variety. All that motion capture does, the association says, is assist animators, who ultimately produce the final performance – and there’s no way of telling how closely the final performance matches the actor’s movements. Steven Spielberg wanted his 2011 motion-capture movie The Adventures of Tintin to be considered an animated feature, but equally, when the 2006 movie Happy Feet won the Oscar for best animated feature, having employed motion capture, many animators felt the technique either disempowering or, at worst, a cheat or shortcut."
// Andy Serkis, Star of a Movie Medium That Doesn't Need Stars
'Motion capture has a long history of second-tier kind of acting—or worse, a mere variety of animation'
Monday, June 30, 2014
Tuesday, May 27, 2014
EDGE OF TOMORROW - Official Extended Featurette (2014)
Sunday, May 04, 2014
Making of The Amazing Spider-Man 2: Animation Breakdown
Wednesday, March 19, 2014
Interviews with ILM Animation Supervisor Steve "Spaz" Williams: Wizard of Awe
Here's a fantastic short documentary by Lauren Millar featuring animator and VFX supervisor Steve 'Spaz' Williams. There's also some great footage from the old ILM studio location in San Rafael, CA. Funny enough I was actually in 'The Pit' room a year or so ago when I visited Creature Art & Mechanics Digital. All that's left in the room is a polaroid picture of Steve's studio space complete with Canadian flag.
// Steve Williams' Reel
// The real origin of the jurassic dinosaurs
// T. Rex
The Mask- Carrey Vs CGI
Mike Savage Interviews Steve Williams on the radio show The Savage Nation
Also check out this great interview with Steve over at AREA Autodesk
// CG Evolution/Film Revolution: A Q+A with Steve "Spaz" Williams
Friday, February 21, 2014
'Gravity' Show And Tell VFX Reel
Here's a look at how we created the visual effects for Gravity
More behind the scenes interview and footage here:
// Gravity Interviews
More behind the scenes interview and footage here:
// Gravity Interviews
Monday, September 23, 2013
Thursday, August 01, 2013
Pacific Rim - Interview with ILM Animation Supervisor Hal Hickel
More great behind the scenes footage and info here:
// fxguide: Monster mayhem Pacific Rim
//fxguidetv: Pacific Rim Pipeline Special
Interview with Hal Hickel via 'Animation Fascination' (interview starts at 1:01:00)
// Pacific Rim: Hal Hickel Interview
// fxguide: Monster mayhem Pacific Rim
//fxguidetv: Pacific Rim Pipeline Special
Interview with Hal Hickel via 'Animation Fascination' (interview starts at 1:01:00)
// Pacific Rim: Hal Hickel Interview
Friday, July 26, 2013
FACEWARE: Free Face Rig Library
FACEWARE is a markerless face capture software for previs, live performance and video games. Check out some of their free face rigs.
// FACEWARE: Free Face Rig Library
// FACEWARE YouTube Channel
Labels:
face capture,
faceware,
facial animation,
mocap,
motion capture,
previs,
vfx,
vfx animation
Friday, July 19, 2013
WETA Animation/VFX 'Tuesday Classic Podcast'

// Tuesday Classic Podcast
Tuesday Classic is an hour long weekly podcast featuring filmmakers based in Wellington, New Zealand who work on both large scale Hollywood productions and independently funded projects.
Guests from other creatives industries will be featured in future programs.
Hosted by: Randy Link and Victor Huang with Christian Rivers, Chris Moss & Greg Lewis
Labels:
3d animation,
filmmaking,
new zealand,
podcast,
vfx,
vfx animation,
weta digital,
weta vfx
Friday, May 24, 2013
[OBLIVION] Interview With Animation Supervisor Steve Preeg
Simon Preeg, Supervising Animator at Digital Domain, talks to ART of VFX about the animation in OBLIVION. An Academy Award-winner for best visual effects in The Curious Case of Benjamin Button, Preeg’s work can also be seen in Tron: Legacy, Pirates of the Caribbean: At World’s End, Flags of Our Fathers, I, Robot, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King, and King Kong.
Also check out // Behind The Scenes of OBLIVION
Concepts by Daniel Simon
Thursday, May 09, 2013
Finally the first trailer for GRAVITY
First trailer for Gravity is out! It's been a longtime coming! Pumped for all the Framestore artists that worked on the film! Proud to have been apart of the super talented animation team! You all rock!
Labels:
alfonso cuaron,
framestore,
gravity movie,
trailer,
vfx animation
Friday, January 18, 2013
'The Hobbit' VFX Breakdowns
Friday, November 02, 2012
Kon-Tiki / VFX Breakdown Reel
I don't post many vfx reels but this one is jaw dropping! ILP's (Important Looking Pirates) work on the upcoming Norwegian film Kon-Tiki is just stunning! The animation on the parrot and sharks is also top notch! The film looks like quite an adventure! Looking forward to seeing it!
Check our more of ILP's work here:

Check our more of ILP's work here:

Monday, January 16, 2012
Wednesday, November 23, 2011
VFX of 'Immortals' from Tippett and Image Engine
There's a great article over on fxguide featuring the VFX work of Tippett Studios. Check out the vfx/anim breakdown vid from their work on 'Immortals'.
// Immortals VFX breakdown via fxguide
// More footage of the VFX work from Image Engine
// Immortals VFX breakdown via fxguide
// More footage of the VFX work from Image Engine
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