Showing posts sorted by relevance for query uncanny valley. Sort by date Show all posts
Showing posts sorted by relevance for query uncanny valley. Sort by date Show all posts

Saturday, December 03, 2011

WIRED on 'The Uncanny Valley'



On my recent flight from Houston to London I read this months issue of WIRED magazine. It featured a long article about our nemesis 'the uncanny valley'. If you get a chance grab the December issue and check it out. Below I've listed a few of the articles from this months issue recently posted on the WIRED website:







How Robotics Master Masahiro Mori Dreamed Up the ‘Uncanny Valley’ via WIRED



Mary H. K. Choi on the Trouble With Perfection via WIRED

 

 

 

Artist's Giant Warped Figures Just the Wrong Side of Lifelike via WIRED





more on the 'the uncanny valley'

// How Uncharted 3 Designers Make Faces Look Alive via WIRED

// Sculpting the Perfect Wax Doppelgänger via Wired

// Digital Actors Go Beyond the Uncanny Valley via IEEE

 

 

 


Wednesday, October 21, 2009

Monkeys fall into the 'uncanny valley'










I found this article by a Princeton research team very interesting! Even monkeys can detect the 'uncanny valley'!! Check out the info here:

Like humans, monkeys fall into the 'uncanny valley'


*UPDATE

My friend Dan just sent this to me as well. Looks like WIRED also put their 2cents in on the 'uncanny' monkey subject:










WIRED on 'uncanny' monkey


Sunday, April 07, 2013

Why Human Replicas Creep Us Out... Uncanney Valley

Totally agree with this guy except for the Gollum part... he should have given the animators a shout out eh?








More info here:

/// WIRED on 'The Uncanny Valley'





Thursday, August 06, 2015

Friday, October 30, 2020

Disney Research - Realistic and Interactive Robot Gaze

 

The motion is feeling better but it's still in uncanny valley. Cool but creepy!

 

You can read the technical paper here:

// Disney Research - Realistic and Interactive Robot Gaze

 "We present a general architecture that seeks not only to create gaze interactions from a technological standpoint,but  also  through  the  lens  of  character  animation  where  the fidelity  and  believability  of  motion  is  paramount;" -Walt Disney Imagineering - Advanced Development, Glendale, California, USA