tag:blogger.com,1999:blog-208627532024-02-26T02:23:15.534-08:00AnimopusBryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.comBlogger1258125tag:blogger.com,1999:blog-20862753.post-16122484325642725192023-10-16T12:34:00.002-07:002023-10-16T12:49:40.584-07:00John Musker: Bringing Animated Dreams to the Big Screen<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.imdb.com/name/nm0615780/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="2250" data-original-width="1500" height="379" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeo8DjowKRwqkK6zZsI8TBcBIKbz33hvPzDzO95P6M5tFUn1uKDVxUAFP3wcBbf9kGYm6mKYcAMKvhZlSmAOz4UgFxvObsoM4NysTGZpZhzHh_jbwvFWxaxoD8Yi0hJaSn6W16foAhnw5XUWnjww8urLg8aQtroybXxJeVnB2Y6y9SAaBSuGkG/w252-h379/john_musker.jpg" width="252" /></a></div><br /><p></p><p> </p><p> </p><p>
</p><p></p><p></p><p></p><p></p><p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/bI8bYDYYPlw?si=4UA70_gWhzUCbzdE" title="YouTube video player" width="710"></iframe></p>Also check out:<br /><br /><span style="font-size: large;"><b><a href="http://bryoncaldwell.blogspot.com/2022/05/john-muskers-advice-for-young-animators.html" target="_blank">// John Musker's Advice for Young Animators</a></b></span><br />Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-18220714207067740232023-08-23T12:16:00.001-07:002023-08-23T12:16:14.963-07:00Industry Giants Interview: Ron Clements <p> </p>
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<p> Great interview here with <a href="https://www.imdb.com/name/nm0166256/" target="_blank">Ron Clements</a><br /></p>
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Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-33702545161413740472023-06-27T19:15:00.004-07:002023-06-27T19:16:26.356-07:00Spaz Williams CyberArts Interview (1996)<p></p>
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<p>Some words of wisdom in this interview. <br /></p>
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Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-13676541021532628032023-02-15T15:12:00.001-08:002023-02-15T15:12:00.185-08:00Making of Samurai JackRepost from 12yrs ago -- Inspiration of the day 'Making of Samurai Jack'! Love it!<br />
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<b><i>Samurai Jack Artist's blogs:</i></b><br />
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<a href="http://chrisbattleillustration.blogspot.com/">Chris Battle</a><br />
<a href="http://shaynepoindexter.com/">Shayne Poindexter</a><br />
<a href="http://www.rogerewebb.com/">Roger Web</a><br />
<a href="http://www.reccardi.com/files/index.html">Chris Reccardi</a><br />
<a href="http://jinzoningen.blogspot.com/">Chris Mitchell</a><br />
<a href="http://andybialk.blogspot.com/">Andy Bialk</a><br />
<a href="http://jimsmithcartoons.blogspot.com/">Jim Smith</a> <br />
<a href="http://drawman.blogspot.com/">Michael Manley</a><br />
<a href="http://elfrederico.blogspot.com/">Frederick Gardner</a><br />
<a href="http://donshank.blogspot.com/">Don Shank</a><br />
<a href="http://www.dankrall.com/">Dan Krall</a><br />
<a href="http://www.lynive.com/files/pages/homepage.html">Lynne Naylor</a><br />
<a href="http://andyupdates.blogspot.com/">Andy Suriano</a><br />
<a href="http://leticialacy.com/home.html">Leticia Lacy</a><br />
<a href="http://dexter-smith.blogspot.com/">Dexter Smith</a><br />
<a href="http://madaboutcartoons.blogspot.com/">Bill Wray</a> -- <a href="http://williamwray.blogspot.com/">William Wray</a><br />
<a href="http://animationbgs.blogspot.com/">Scott Wills</a><br />
<a href="http://www.squeakypen.blogspot.com/">Justin Thompson</a><br />
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Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-84070134706134252182023-02-08T15:07:00.004-08:002023-02-08T15:07:21.568-08:00Anthony Hopkins On Acting<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0SiLYKTwWCb2oB9Ju1xvprn63cYOhlJP47hUER10wxeMjtlkNE2-fP1tsQLgFra8WCqVso57hRSigMLWJPCX8TVsYoZmvX5WBpdRg1y559ckWjtc30a50h2Ddcv8-qlzyyZw5qcrefZ8k9LRVHc0VWdjeAsGepOypR2IsRSVVwPZ_ikV8wQ/s1000/Anthony-Hopkins_on_acting.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="563" data-original-width="1000" height="283" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0SiLYKTwWCb2oB9Ju1xvprn63cYOhlJP47hUER10wxeMjtlkNE2-fP1tsQLgFra8WCqVso57hRSigMLWJPCX8TVsYoZmvX5WBpdRg1y559ckWjtc30a50h2Ddcv8-qlzyyZw5qcrefZ8k9LRVHc0VWdjeAsGepOypR2IsRSVVwPZ_ikV8wQ/w503-h283/Anthony-Hopkins_on_acting.jpg" width="503" /></a></div><br /><p><br /></p>
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Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-46479267417557605472022-11-12T13:33:00.001-08:002022-11-12T13:33:43.537-08:00Glen Keane: The Value of Childlike Discovery<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.beliefagency.com/" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1125" data-original-width="2000" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsAOLRtske6LuOCBMp3fQt6X0FCY5Ndzr51lx4-NsFZTqC91NQdZq2fovnke04AWzqlimiOgSqlZZ-gK1PSBfYh_m-zkSX87uNdf5C8R32QP2vbwO0Sfgqix1cT1f9eyQXubCQ_k08MS8VsqiIobMXOk0uFmhOJlePUFlwiZYTilD0Fo2BHQ/s320/beliefAgency_story.jpg" width="320" /></a></div>Great interview with Glen Keane hosted by Brian McDonald from Belief Agency . <br /><br /><p></p><p> </p><p> <iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="410" src="https://www.youtube.com/embed/j0iKspJG7s8" title="YouTube video player" width="710"></iframe>
</p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-43406124890083027842022-09-10T21:43:00.006-07:002022-09-10T21:43:40.689-07:00Ray Harryhausen: Stop-Motion and Live Action<div class="separator" style="clear: both; text-align: center;"><a href="https://www.rayharryhausen.com/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="806" data-original-width="1190" height="327" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE_bbLJ_74Jy-WgYnPfodJL7qYnNRtd7Xi6DN7P7669Fhe-GNSF5cEa-CttR9je__vCMvEJc5bX8VhEsVkEiWDnM12wJeK5p0PQV3VnDH5wrEyC2vhaznPgv6D2_g2UjN6euwXzYKTxBx4goOOUhbeybg7aUl1Etc8eKhacgDAJJXE3bTmFA/w483-h327/RayHarryhausen_Breakdown.jpg" width="483" /></a></div><br /><p><br /></p><p> </p><p> </p><p>
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<br /></p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-39185599268777924182022-05-19T12:40:00.030-07:002023-10-16T12:47:21.179-07:00John Musker's Advice for Young Animators<p>
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<p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.imdb.com/name/nm0615780/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="650" data-original-width="989" height="305" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVrHUs7bpQ-s59w__QGF5V_3Z2Exs1Lj3GUn-S2KlbIiP8-0WZxIfbHpJD4XPNcBM6ym6b4dSRxxlv3UcpFM1iUCK1NTkixKwWNc8ZJ9ZIaV4yWGcS8r7Xqwy-o1urAvqrD-kG5fvmQmipY8ilBCBzSLvl4ZCbH7Py1aLPgdf9t14MfGU1aOTS/w465-h305/musker.jpg" width="465" /></a></div><br /><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="415" src="https://www.youtube.com/embed/oWhPPLnrGcU?si=z-1FiV6G7KBpcC33" title="YouTube video player" width="710"></iframe>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-8515419290543787522022-03-25T07:20:00.000-07:002022-03-25T07:20:51.204-07:00Phil Nibbelink Lecture on Acting and Lip Sync<p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1oSr9ImpREvsHcwoFTjfW7n70hlk8loBJda8bj_EgM6kdvmw28wjEaNsnUtaqJ3AcKLl6cXcKCMvq_B4Ika5Wx1le1psAgnqIrv_XJkgE_PG0lx88kR2Npitm6QvbFE556BEgxZdB0Ex3uJHxpUm1aM4t2NwaJb7MvEwMuG3K8jEF5dHK8A/s275/phil_Nibbelink_animationLecture.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="206" data-original-width="275" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1oSr9ImpREvsHcwoFTjfW7n70hlk8loBJda8bj_EgM6kdvmw28wjEaNsnUtaqJ3AcKLl6cXcKCMvq_B4Ika5Wx1le1psAgnqIrv_XJkgE_PG0lx88kR2Npitm6QvbFE556BEgxZdB0Ex3uJHxpUm1aM4t2NwaJb7MvEwMuG3K8jEF5dHK8A/w355-h266/phil_Nibbelink_animationLecture.jpg" width="355" /></a></p><p><br /><span style="font-size: large;"><a href=" https://www.imdb.com/name/nm0629216/" target="_blank"> Phil Nibblenk</a> Lecture on Acting and Lip Sync</span></p><p> </p><br /><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/TgItmR646zY" title="YouTube video player" width="710"></iframe><br /><p> </p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-26445867232282459712021-10-18T21:45:00.000-07:002021-10-18T21:45:23.669-07:00Rob Coleman: The State of High End Character Animation<p><span style="font-family: arial;"></span><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.fxguide.com/fxpodcasts/fxpodcast-331-the-state-of-high-end-character-animation/" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1260" data-original-width="1920" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB5_-DUxN8MWFK0s1udz4GHuGKFzGi-alWUzbquzDcP4nSAzuw53VhnPuTFWL362J0PQj2Z5qJpWpLcS6SkZrHQqGTs8im-asqMGwru18CoFioMqWOxOwb2YSaRkyh20uTdrSa/s1920/Rob_Coleman_ilm.jpg" width="457" /></a></div><p></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;"><span style="font-size: medium;">Check out this interview with Rob Coleman via fxguide! It was fantastic working with him years ago on Happy Feet 2. Great memories! </span><br /></span></p><p><span style="font-family: arial;"><span style="font-size: x-large;"><a href="https://www.fxguide.com/fxpodcasts/fxpodcast-331-the-state-of-high-end-character-animation/ " target="_blank"><b><span>// The State of High End Character Animation</span> </b><span style="font-size: large;">via fxguide</span></a></span><br /></span></p><p><br /></p><p><br /></p><p><span style="font-family: arial;"><span style="font-size: medium;">Also, check out:</span></span></p><p><a href="https://www.cartoonbrew.com/classic/oral-history-ilms-dragonheart-20th-anniversary-140165.html" target="_blank"><span style="font-family: arial;"><span style="font-size: x-large;"><b>// An Oral History of ILM’s ‘Dragonheart’ On Its 20th Anniversary</b> <span style="font-size: large;">via cartoonbew</span></span></span></a><br /></p><p><span style="font-family: arial;"><span style="font-size: medium;">(it's the 25th anniversary this year)</span></span><br /></p><p><br /></p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-2362451132494550032021-05-12T17:05:00.003-07:002021-05-12T17:20:57.520-07:00How The Personal Computer Broke The Human Body <p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDNB0A-sE1AaFuQJIEMSy8_TvDs7qRYt1wGcz0F7TuuFbDIHNdI9A8OdgEFUBy3zHvGh28lIRuZB86zA31PwdnnYOLur1TKIIJLLR-8ZYHbVZEIJ_0LH9N_bJDBb9xBaHkkPbI/s1024/Studio_rfx.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="576" height="485" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDNB0A-sE1AaFuQJIEMSy8_TvDs7qRYt1wGcz0F7TuuFbDIHNdI9A8OdgEFUBy3zHvGh28lIRuZB86zA31PwdnnYOLur1TKIIJLLR-8ZYHbVZEIJ_0LH9N_bJDBb9xBaHkkPbI/w273-h485/Studio_rfx.jpg" width="273" /></a></div><p></p><p> </p><p><span style="font-family: verdana;"><b><a href=" https://www.vice.com/en/article/y3dda7/how-the-personal-computer-broke-the-human-body" target="_blank"> // <span style="font-size: large;">How the Personal Computer Broke the Human Body</span></a> (via Vice)</b></span> <br /></p><p> </p><p><span style="font-family: arial;"><span style="font-size: small;">This article by Vice got me thinking about previous work experiences.The vfx/games/animation industries require artists to spend enormous amounts of time seated (sometimes standing) working in front of screens cranking out all kinds of creative and innovative magic. It is a very sedentary career so getting up for coffee or tea, a quick walk around the block, the random nerf battle, getting out for lunch, a stroll around the dept to stretch the legs is a must. During a normal workday, these basic activities help a lot, but things get difficult when you're facing a 14hr+ day and need to stay limber, sharp and task effective. Those long crunch time hours day after day, month after month, can wreak havoc on an artist's body. I have had friends and coworkers who developed slipped discs and other physical issues due to massive amounts of overtime. I personally suffered debilitating pinched nerves in my neck and lower back, RSI in my arms and wrists during many rigorous overtime productions. I usually bounce back after a crunch is over, but after 15 years there are lasting consequences. You might say 'it comes with the territory' or 'it's the nature of the industry' and that's very true but it's not an excuse. Studios should continue to improve ergonomic working conditions and implement protections for their talented crew.</span></span></p><p><span style="font-family: arial;"><span style="font-size: small;"><br /></span></span></p><p><span style="font-family: arial;"><span style="font-size: small;">Over the years I have worked for ten studios, and two universities. They all have had various equipment standards for artists. Here are some of my experiences:</span></span></p><p><span style="font-family: arial;"><span style="font-size: small;"> </span></span></p><p><span style="font-family: arial;"><span style="font-size: small;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzBnQt-2PxXkr-iPbWbqF1S-zhnQZhCcPs1o8uypFYSw4irWuT7fN14jyYysmrgdz0S9AJPx1dR4zXLQk2GVKp-mOQ2lnN7ndf7OdmHeYH9BKcdfeUQzeG4Nnmbn0YmInPx2EH/s1360/Studio_Imagemoversdigital.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="375" data-original-width="1360" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzBnQt-2PxXkr-iPbWbqF1S-zhnQZhCcPs1o8uypFYSw4irWuT7fN14jyYysmrgdz0S9AJPx1dR4zXLQk2GVKp-mOQ2lnN7ndf7OdmHeYH9BKcdfeUQzeG4Nnmbn0YmInPx2EH/w687-h189/Studio_Imagemoversdigital.jpg" width="687" /></a></span></div><span style="font-size: small;"><br /></span><p></p><p><span style="font-family: arial;"><span style="font-size: small;">-Three studios provided adjustable standing desks. Of those three, two had Herman Miller Aeron chairs and the other had quality office chairs.</span></span></p><p><span style="font-family: arial;"><span style="font-size: small;"><br /></span></span></p><p><span style="font-family: arial;"><span style="font-size: small;">-One university provided standing desks and quality office chairs. </span></span></p><p><span style="font-family: arial;"><span style="font-size: small;"><br /></span></span></p><p><span style="font-family: arial;"><span style="font-size: small;"><br /></span></span></p><p><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgha8G6nLUDpMzFsicYvmWSbssU4eZx4hMAQH5k8Oi2buso1rhhrYRCU65-R0dyZ0Z-rtDJYDpg9z272FBTDDP_uHTifJZHZYg4wuv2i4HBkitXISwLfdwsIc-pLJFubP2QG-ez/s960/studio_rfx2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="768" height="494" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgha8G6nLUDpMzFsicYvmWSbssU4eZx4hMAQH5k8Oi2buso1rhhrYRCU65-R0dyZ0Z-rtDJYDpg9z272FBTDDP_uHTifJZHZYg4wuv2i4HBkitXISwLfdwsIc-pLJFubP2QG-ez/w395-h494/studio_rfx2.jpg" width="395" /></a></div><span style="font-size: small;"></span><p></p><p><span style="font-family: arial;"><span style="font-size: small;"> </span></span></p><p><span style="font-family: arial;"><span style="font-size: small;">-Two studios allowed artists to create standing desks by using concrete blocks to lift the desks (one studio required us to spray paint the concrete blocks black so they would blend into the studio aesthetic). Both provided basic office chairs and artists had to buy their own stool style chairs if they wanted to sit and work at their standing desk on blocks (the artists had to buy the blocks).<br /></span></span></p><p><span style="font-family: arial;"><span style="font-size: small;"><br /></span></span></p><p><span style="font-family: arial;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPZRqXqnstATCn7Uu-GfIj9iIW1dlN1ZmoeKo5wxkKKCC9U_qHTkw88S_7C9TwxGwHL6zQRIcy1kfJqtqKmSTyjjHGsqyaREi3Wh1_ycjGIz54OfkpirK4_84fATM8Bt4sBGyu/s610/studio_drd4.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="389" data-original-width="610" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPZRqXqnstATCn7Uu-GfIj9iIW1dlN1ZmoeKo5wxkKKCC9U_qHTkw88S_7C9TwxGwHL6zQRIcy1kfJqtqKmSTyjjHGsqyaREi3Wh1_ycjGIz54OfkpirK4_84fATM8Bt4sBGyu/w602-h384/studio_drd4.jpg" width="602" /></a></div><br /><span style="font-size: small;"><br /></span><p></p><p><span style="font-family: arial;"><span style="font-size: small;">-Three studios used extensive cafeteria style seating with row after row of artists working at long tables. You could personally buy a standing desk converter like a VariDesk and use that as a standing option if it fit on the table. All three studios offered decent office chairs but many were broken and they also couldn't roll underneath the worktables causing some artists to remove the armrests. </span></span></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt0s-H2W1n0ILUnr7YPClMBOF4BdFWh-YsqlSP0DNsaffq6dSjSKOFEXTYuuoR08fSKGlf3_NK9VsNhdK-MOjPOOTnk0sl3J7sYe5iRmDZ2y8Atv2AA10yITfP3HWsG2C6n-jR/s1280/studio_drd3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="852" data-original-width="1280" height="386" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt0s-H2W1n0ILUnr7YPClMBOF4BdFWh-YsqlSP0DNsaffq6dSjSKOFEXTYuuoR08fSKGlf3_NK9VsNhdK-MOjPOOTnk0sl3J7sYe5iRmDZ2y8Atv2AA10yITfP3HWsG2C6n-jR/w580-h386/studio_drd3.jpg" width="580" /></a></div><br /><p><br /></p><p><span style="font-family: arial;">-Five studios had difficulty supplying basic monitor stands for artists. It is very common for artists to use reams of copy paper, empty amazon boxes, etc, to raise the level of their monitors to a comfortable ergonomic working height. Eventually most (not all) of the studios supplied monitor risers.<br /></span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">Lastly, all studios are different and have varying budgets to spend on equipment for artists. While not all can provide top tier office chairs and expensive standing desks, all studios can strive to improve working conditions for their artists. This not only comes in the form of physical ergonomics but also in managerial choices concerning scheduling, bidding, artist/production expectations, and eliminating the reliance on planned unpaid overtime work. All these things factor into the health and well-being of a successful and productive crew and ultimately the studio as a whole. </span></p><p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWjRVoz3nA95JlUuYGaRMa6zeZn41M2BPdVOLxcSYyud7f8lyDfUau8Oi9vbLDzKA1EN_QaBKuS9qoWqH-uN6I6NB34rk4DTJibOPzowAAHbAshSJESi8vm_xHgz3QZ9pUisR_/s1617/studio_fs.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="901" data-original-width="1617" height="355" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWjRVoz3nA95JlUuYGaRMa6zeZn41M2BPdVOLxcSYyud7f8lyDfUau8Oi9vbLDzKA1EN_QaBKuS9qoWqH-uN6I6NB34rk4DTJibOPzowAAHbAshSJESi8vm_xHgz3QZ9pUisR_/w638-h355/studio_fs.jpg" width="638" /></a></div><br /> <p></p><p> </p><p><span style="font-family: verdana;"><b><br /></b></span></p><p><br /></p><p> </p><p> </p><p> </p><p> </p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-4516562918919605282021-05-06T15:05:00.002-07:002021-05-06T15:05:39.085-07:00Director Pete Docter Talks Soul and Filmmaking<p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>
</p><p></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.imdb.com/name/nm0230032/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="630" data-original-width="1200" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrlD7ZhmwqEzwBVPEm_2zT6WWUP7Ofu2C3raa8Bbrvt8dAjJFpFsAFJeOuVGbXLhYPdT7NJskZbn__Koxl8N4E8N4Mfxx5E-UdKCbuUKy5P7shE59vfluRrXDs1PzM_ArKNcDX/w491-h258/pete_docter_interview_soul.jpg" width="491" /></a></div><br /><p><br />
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<br /> <iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="410" src="https://www.youtube.com/embed/gV7_1DgKoJI" title="YouTube video player" width="710"></iframe></p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-2310636081895850442021-04-16T13:32:00.000-07:002021-04-16T13:32:05.854-07:00Terminator 2: The Forgotten Art of Blockbuster Cinema<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitF924dY4hEPVebvOt6Xf1qaa5zspeKNR3SXhJ3YwufUN949HBW7YuVUvgWxYTEtQj7TMNLjziXzQtCbL5vCj3MCnmeOgIkwPo2BF5pc59GLogSVpkA6RxU9bZw8_yZWbnK8jO/s1400/Terminator+2+The+Forgotten+Art+of+Blockbuster+Cinema.webp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="700" data-original-width="1400" height="309" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitF924dY4hEPVebvOt6Xf1qaa5zspeKNR3SXhJ3YwufUN949HBW7YuVUvgWxYTEtQj7TMNLjziXzQtCbL5vCj3MCnmeOgIkwPo2BF5pc59GLogSVpkA6RxU9bZw8_yZWbnK8jO/w603-h309/Terminator+2+The+Forgotten+Art+of+Blockbuster+Cinema.webp" width="603" /></a></div><p><br /></p><p> </p>
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<p><br /></p><p> </p><p> <br /></p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-50380116916854864892021-04-15T21:32:00.009-07:002021-04-15T21:32:55.267-07:00Animator's Breakfast | Bambi with James Baxter<p> </p><div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRYZ66Dz8Hpnrz7AgZM9v8IpC9E5IOFHEwb71V_9SgUOqemKhyphenhyphenJApXVDIibbZ-GNpUpaFRynULw1wiPLh4tjMZKLLUmcEj3CdpCtL-uk9BWRfcBnUgjHRwM2fI1n5aY4lBz_P8/s1280/jamesbaxter_interview.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="853" data-original-width="1280" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRYZ66Dz8Hpnrz7AgZM9v8IpC9E5IOFHEwb71V_9SgUOqemKhyphenhyphenJApXVDIibbZ-GNpUpaFRynULw1wiPLh4tjMZKLLUmcEj3CdpCtL-uk9BWRfcBnUgjHRwM2fI1n5aY4lBz_P8/w400-h266/jamesbaxter_interview.jpg" width="400" /></a></div><p></p>Great interview here with James Baxter. <br /><h1 class="title style-scope ytd-video-primary-info-renderer"> </h1><h1 class="title style-scope ytd-video-primary-info-renderer"> </h1>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="400" src="https://www.youtube.com/embed/hpc4UidofDw" title="YouTube video player" width="710"></iframe><br />Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-11724736752070050082021-04-03T13:01:00.005-07:002021-04-03T13:02:03.489-07:00James Baxter 2D Animation Demo<p> Here's a great lecture and 2D anim demo by <a href="https://www.imdb.com/name/nm0062744/" target="_blank">James Baxter</a>. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxGBkSULQt4tKx-Ma3Gcb8aloPD2nXVTNwiGeRHoc06h0B8-RfYIZ7-T3oPbb78-Rbghoxpy40MakTKwcXdorIaIHqfIiAT4bnug0MAwefMHWl9iR7PUPyZxLs2sY7dNMSCfnS/s804/JamesBaxter_Sqrl_AnimTest.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="425" data-original-width="804" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxGBkSULQt4tKx-Ma3Gcb8aloPD2nXVTNwiGeRHoc06h0B8-RfYIZ7-T3oPbb78-Rbghoxpy40MakTKwcXdorIaIHqfIiAT4bnug0MAwefMHWl9iR7PUPyZxLs2sY7dNMSCfnS/w513-h289/JamesBaxter_Sqrl_AnimTest.gif" width="513" /></a><br /></div><p>
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</p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-1054508107769665832021-02-09T18:53:00.000-08:002021-02-09T18:53:05.278-08:00Work For Free Or Not Work For Free - A Dilemma For Newbies<p>I generally tell students and aspiring artists wanting to break into the industry <span style="font-size: large;">"never work for free!"</span> However, there could be times an opportunity presents itself where the unique experience and circumstances of a job are worth the free labor investment. That's the dilemma. Cinematographer Brad Rushing offers some perspective on this topic from a live action point of view. <br /></p><p> </p>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="405" src="https://www.youtube.com/embed/b0WsUZM1CtY" width="710"></iframe>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-18744910467399718232021-01-26T10:44:00.000-08:002021-01-26T10:44:05.471-08:00Avatar to Riot Games - Interveiw With Animator Daniel Zettl<p><span style="font-size: large;"><span style="font-size: small;"> Check out this great interview with animator extraordinaire <a href="https://www.imdb.com/name/nm2243817/" target="_blank">Daniel Zettl</a>. We worked together on the same team at Riot Games. Daniel is a super talented animator and shares a lot of solid advice in this interview. Enjoy!</span><b><br /></b></span></p><p><span style="font-size: large;"><b>Avatar, Smaug and League of legends - Interview with Daniel Zettl</b></span></p>
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="405" src="https://www.youtube.com/embed/yPNdKofFRbY" width="710"></iframe>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-28806424398727744312021-01-24T22:14:00.000-08:002021-01-24T22:14:59.904-08:00Soul | Q&A with Director Pete Docter and Producer Dana Murray<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.imdb.com/title/tt2948372/?ref_=fn_al_tt_1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="680" data-original-width="544" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcQYdSb428UKkHTS8fdNUrb1HDg7rgo4vszHnSu7dR16O6q9ITWRRmh9C4yOqbbvh5GmO_7wNkdwIhsWVaRhHEzzXUBiHlDIXy6fbAWAZTQlw3r-m5joXirOzee-_z2hrvaS8w/s320/soul_DirectorProducerInterview.jpg" /></a></div><br /><p></p>
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BAFTA Making of Soul Q&A with the Director Pete Docter and Producer Dana Murray<br />
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<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/0NZGia6DgM0" width="710"></iframe>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-42939491105613163202021-01-24T15:07:00.000-08:002021-01-24T15:07:06.025-08:00Batman The Animated Series - The Heart of Batman Documentary<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIVcdAiWrVM_4GL2BUTiLbCLVGOu52FOQ1y8Jjs4ZTGjY7cP_OG3MHbYwgjgaF1qI58UhKpxEGLXQyL4hzBULgjQfMVeBFUnFRz4ZB_4Xrzie8n9J8o79cXXyXnR35E8I1DXpH/s851/BatmanAnimatedSeries_Doc.JPG" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="646" data-original-width="851" height="392" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIVcdAiWrVM_4GL2BUTiLbCLVGOu52FOQ1y8Jjs4ZTGjY7cP_OG3MHbYwgjgaF1qI58UhKpxEGLXQyL4hzBULgjQfMVeBFUnFRz4ZB_4Xrzie8n9J8o79cXXyXnR35E8I1DXpH/w516-h392/BatmanAnimatedSeries_Doc.JPG" width="516" /></a></div><br /><p>
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<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLRcxYlZhW6gUSed65VuQp9nodMmo-f0mbqDfnWXU2wP0kWZ1k0gyX6yBgKn64nFz0_lwj5UeN4PaudctMlHwWLX-e_alB3xDZ_QaKkb0QB7WKHnuItgXqpBkQ1TULSssJdZjr/s837/BatmanAnimatedSeries_Doc2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="654" data-original-width="837" height="520" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLRcxYlZhW6gUSed65VuQp9nodMmo-f0mbqDfnWXU2wP0kWZ1k0gyX6yBgKn64nFz0_lwj5UeN4PaudctMlHwWLX-e_alB3xDZ_QaKkb0QB7WKHnuItgXqpBkQ1TULSssJdZjr/w667-h520/BatmanAnimatedSeries_Doc2.JPG" width="667" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8h9Zz1CnICPTTGizwtMbb5iYv4LxCp6woAOo1D8k3DSBXY2Sj13pEXm9DaDyYHOgiEj-4FsUWILqdupYL-ZzFwqrAapniZpn-TleCuB_JWz7OE5vH_4_gXcOaaEalOoDk4Qtk/s1303/BatmanAnimatedSeries_Doc3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="690" data-original-width="1303" height="351" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8h9Zz1CnICPTTGizwtMbb5iYv4LxCp6woAOo1D8k3DSBXY2Sj13pEXm9DaDyYHOgiEj-4FsUWILqdupYL-ZzFwqrAapniZpn-TleCuB_JWz7OE5vH_4_gXcOaaEalOoDk4Qtk/w663-h351/BatmanAnimatedSeries_Doc3.JPG" width="663" /></a></div><br />Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-66483489641948772612020-11-25T12:43:00.004-08:002020-11-25T12:44:39.646-08:00The History of Visual Effects by Matt Leonard<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.spherevfx.com/thehistoryofvfx" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="430" data-original-width="800" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR607cUuEYUlWv0ewKq1D1gtlH5bHomtwRl-s1hDxmswhaDrqFBvUpMKi-YXy887PeJuhyU5HHrbzO0LzIIUK09a3Gm_vNJSXwiRVxpLshg55fcuOW89nC0I_DeaXbLmxjjV7a/w640-h344/history_of_vfx.jpg" width="640" /></a></div><br /><p></p><p> <span style="font-size: medium;">Here is a fantastic reference of the history of VFX by <b><a href="https://www.imdb.com/name/nm1003929/?ref_=nv_sr_srsg_1" target="_blank">Matt Leonard</a></b>. <br /><br />"In 1999 I was asked to write a brief overview of the history of the Visual Effects industry for a Hollywood publication CinemaGap. This lead to a fascination with the history of Computer Graphics, Special and Visual Effects along with some aspects of Film and Animation. <br /> <br />Below are links to my presentation, 20 years of research and hard work, and what I believe to be one of the most complete histories of the industry in one place on the internet.<br /> <br />And I'm making it available free for you to enjoy."<br /></span></p><p><span style="font-size: x-large;"><span style="font-size: medium;"> Check it out here</span><b> <a href="https://www.spherevfx.com/thehistoryofvfx" target="_blank">// The History of CG and VFX</a></b></span><br /></p><p><br /></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUbXAd5Sa5ct5AmkuxrXb1Q174KmbOXdx4bkDKOro2DdMZ7vI_AsJ9ZzxyGPROIPcKFGg8pIIkzC2JIXOkoL9NoLvuMXv33CVxRP_BRNjtJZaZR4WPC-voAm7w9syVvOCfwfM4/s1005/history_of_vfx_02.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="566" data-original-width="1005" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUbXAd5Sa5ct5AmkuxrXb1Q174KmbOXdx4bkDKOro2DdMZ7vI_AsJ9ZzxyGPROIPcKFGg8pIIkzC2JIXOkoL9NoLvuMXv33CVxRP_BRNjtJZaZR4WPC-voAm7w9syVvOCfwfM4/w640-h360/history_of_vfx_02.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxP4Tarr-vSNcWNn89eYtAHIoSUoIqOmEu_sUwkyHJq-ZpoWXTR7wTHoeSmnVT55RuWZN8ifXbKuvfuXkW9I4rwGwRbDutDak39IsOEpNoNqammnyZiB_zfPLZL6hq-3NODtgO/s1006/history_of_vfx_03.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="565" data-original-width="1006" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxP4Tarr-vSNcWNn89eYtAHIoSUoIqOmEu_sUwkyHJq-ZpoWXTR7wTHoeSmnVT55RuWZN8ifXbKuvfuXkW9I4rwGwRbDutDak39IsOEpNoNqammnyZiB_zfPLZL6hq-3NODtgO/w640-h360/history_of_vfx_03.jpg" width="640" /></a></div><br /><p><br /></p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-26546465981432319052020-10-31T05:00:00.002-07:002020-10-31T05:00:06.490-07:00Voted!<div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRBzuyvHxl5X-DPSNzUg8p933JzzB804PQJ3TzI6PZ1unmM7Z21TNUchaQEnEWgCLiE9btfEp8q8VftCAJpfCSKOsCxFOHrRc5qmOMlli8jRByjgdSjWOZyi9N3-Mhn4gaRQLv/s0/BC_VoteDino.png" style="display: block; padding: 1em 0; text-align: center; "><img alt="" border="0" data-original-height="600" data-original-width="600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRBzuyvHxl5X-DPSNzUg8p933JzzB804PQJ3TzI6PZ1unmM7Z21TNUchaQEnEWgCLiE9btfEp8q8VftCAJpfCSKOsCxFOHrRc5qmOMlli8jRByjgdSjWOZyi9N3-Mhn4gaRQLv/s0/BC_VoteDino.png"/></a></div>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-41739790257418600212020-10-30T13:40:00.002-07:002020-10-30T13:41:09.456-07:00 Disney Research - Realistic and Interactive Robot Gaze <p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg24Y5Qr40B10QxGaTEE3T2cKuGnjcfWx0PFVFSjrvRWRbkanWcGCi9FCkaY_qsAQi277goa_K2IXjjQEUw7A4wWjmVmfbkSoMvY6X_CchbDS1alTVLlBgRxfSqL_aLIJqrwsDG/s467/Animatronic_Disney_robot_bust1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="467" data-original-width="298" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg24Y5Qr40B10QxGaTEE3T2cKuGnjcfWx0PFVFSjrvRWRbkanWcGCi9FCkaY_qsAQi277goa_K2IXjjQEUw7A4wWjmVmfbkSoMvY6X_CchbDS1alTVLlBgRxfSqL_aLIJqrwsDG/s320/Animatronic_Disney_robot_bust1.png" /></a></div><p></p><p><span style="font-size: medium;"><span style="font-size: small;">The motion is feeling better but it's still in uncanny valley. Cool but creepy! <br /></span></span></p><p><span style="font-size: medium;"><span style="font-size: small;"> </span></span></p><p><span style="font-size: medium;"><span style="font-size: small;">You can read the technical paper here: </span><b><br /></b></span></p><p><span style="font-size: large;"><a href="https://la.disneyresearch.com/publication/realistic-and-interactive-robot-gaze/" target="_blank"><b>// Disney Research - Realistic and Interactive Robot Gaze</b></a></span><br /></p><p> "We present a general architecture that seeks not only to create gaze interactions from a technological standpoint,but also through the lens of character animation where the fidelity and believability of motion is paramount;" -Walt Disney Imagineering - Advanced Development, Glendale, California, USA <br /></p><p> </p><p><br /><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="400" src="https://www.youtube.com/embed/D8_VmWWRJgE" width="710"></iframe></p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-81046470011043702582020-10-26T23:37:00.002-07:002020-10-26T23:37:23.779-07:00Over the Moon: Q&A With Director and Producers <div class="separator" style="clear: both;"><a href="https://www.imdb.com/title/tt7488208/" style="display: block; padding: 1em 0px; text-align: center;" target="_blank"><img alt="" border="0" data-original-height="2048" data-original-width="1383" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhprXGUFQXiTYKp-bN1-Plygo1eMY1M9t_UTX1cD9uCWRKZzl4ANK_41FNBshSzxgRmVnV55vqSdGfVq4sxWZoICUXIXYXsDx3gDMIZLizA_LnKYuzhwq8xTCJ4-lR1-Y2aMPfg/s400/over-the-moon-interview-glen-keane.webp" /></a></div><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><h1 class="title style-scope ytd-video-primary-info-renderer"> </h1><h1 class="title style-scope ytd-video-primary-info-renderer"><span style="font-size: medium;">BFI at Home | Over the Moon Q&A with director Glen Keane and producers Peilin Chou and Gennie Rim</span></h1><h1 class="title style-scope ytd-video-primary-info-renderer"> </h1><p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="400" src="https://www.youtube.com/embed/XRgj-7eMYt4" width="715"></iframe></p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-14355349471844961042020-10-23T22:08:00.006-07:002020-10-23T22:08:42.277-07:00Aaron Blaise - Animating a Cartoon Dog Run<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs5o1Mx0pEsR7vecXW1Mx_YcdsSzHq5ni8IdPEKbxBc4oQwHfKUBOW40i0MXUcqiS_3LwNPVmPs4sEpT45KoMYynwy5v3TQbQuk9FE5p8AP1_2Tc8p10Ngbk1w7u9Gw8vGy2vq/s1144/aaronBlaise_animation_quad.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="445" data-original-width="1144" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs5o1Mx0pEsR7vecXW1Mx_YcdsSzHq5ni8IdPEKbxBc4oQwHfKUBOW40i0MXUcqiS_3LwNPVmPs4sEpT45KoMYynwy5v3TQbQuk9FE5p8AP1_2Tc8p10Ngbk1w7u9Gw8vGy2vq/w584-h233/aaronBlaise_animation_quad.JPG" width="584" /></a></div>
<iframe width="710" height="400" src="https://www.youtube.com/embed/sK4UQ1zgdiY" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<br /><p></p>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0tag:blogger.com,1999:blog-20862753.post-75895030526042098462020-10-20T22:37:00.000-07:002020-10-20T22:37:16.546-07:00Interview With Disney Character Designer Harald Siepermann<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuISi6qArimzYi5kuhl5j9cPAIXvwiBstulVRfZ6u89j2frsEaT-fcy9H_ZDNsVy1qC2C4M0-dzpaRBwTsm9mWtWANmqLdTVHjwjHn8Oc74myucr0XhhdSVFbt6pf_YOI-GMMf/s900/Harald-Siepermann-Character-Designer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="900" height="412" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuISi6qArimzYi5kuhl5j9cPAIXvwiBstulVRfZ6u89j2frsEaT-fcy9H_ZDNsVy1qC2C4M0-dzpaRBwTsm9mWtWANmqLdTVHjwjHn8Oc74myucr0XhhdSVFbt6pf_YOI-GMMf/w627-h412/Harald-Siepermann-Character-Designer.jpg" width="627" /></a></div><p></p><p><a href="https://www.imdb.com/name/nm0797213/?ref_=fn_al_nm_1" target="_blank">Harald Siepermann</a> was a fantastic character designer and storyartist. I started following his blog in the early 2000's until he stopped posting in 2011. I highly recommend you check out his <a href="http://haraldsiepermann.blogspot.com/" target="_blank">blog</a> and <a href="https://haraldsiepermann.com/" target="_blank">website</a>. There are tons of great stories, pictures and artwork from various productions he worked on over his 30 year career. Below is an old interview that I found recently. Sadly, it looks like it was posted just after he passed in 2013.<br /></p><p>Blog: <a href="http://haraldsiepermann.blogspot.com/">http://haraldsiepermann.blogspot.com/</a></p><p>Website: <a href="https://haraldsiepermann.com/">https://haraldsiepermann.com/</a></p><p><br /></p> <iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/nU6tK6eDUAY" width="710"></iframe>Bryon Caldwellhttp://www.blogger.com/profile/09815448025436318864noreply@blogger.com0