Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Monday, October 06, 2014

Thursday, May 08, 2014

GDC: Indie Approach to Procedural Animation

'Find out how to use simple procedural techniques to achieve interactive and fluid animations using very few key frames, with examples from indie games like Overgrowth, Receiver and Black Shades. What exactly is the difference between a playable character and a vehicle? ' via GDC




Thursday, August 30, 2012

Thursday, October 20, 2011

Animating the Transformers in 'Fall of Cybertron'

Here's a great article about the animation development on 'Tansformers: Fall of Cybertron'. Thanks for the heads up Adam!