Showing posts with label animation tools. Show all posts
Showing posts with label animation tools. Show all posts
Saturday, April 11, 2015
Big Hero 6: Behind the Scenes
Labels:
animation tools,
big hero 6,
disney,
Michael Franceschi,
Nicolas Prothais,
rigging
Tuesday, January 13, 2015
Playing with Power: Nintendo Power Glove Animation Tool
Labels:
animation tools,
dillon markey,
pes,
power glove,
stop motion
Thursday, April 03, 2014
animGESTURE: New Figure Drawing Website
A friend of mine Jimmy Almeida has started this new figure drawing website animGESTURE! It should be a great tool for animators and artists. Check out the website below:
// animGESTURE
Friday, February 07, 2014
Free 'Zombie' Character Animation Rigs by PROLETARIAT
Video game company PROLETARIAT has just released a character rig from WORLD ZOMBINATION. The rig includes 7 characters. It's free to download here:
// World Zombination Character Rig
// World Zombination Character Rig
Friday, May 17, 2013
Autodesk: Pixar Animation Studios, The OpenSubdiv Project
Join
special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer,
Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation
Studios' GPU team, as they show how real time display of subdivision
surfaces helps artists be more productive, and how this code is open
source and engineered for ease of integration.
OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar.
Join us for this informative webinar and see how Autodesk and Pixar are working together to build technology with stunning real-time results.
OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar.
Join us for this informative webinar and see how Autodesk and Pixar are working together to build technology with stunning real-time results.
Labels:
animation tools,
autodesk,
OpenSubdiv project,
software
Saturday, May 26, 2012
Animation Supermodel Mannequin?
*Update from a previous post from last July
Interesting article over on c|net about a hands-on input device that could be useful for illustrators and animators. It's scheduled to hit the market in a few months (only $850).
Thought this quote was a bit to presumptuous though 'the foot-tall Qumarion mannequin could radically simplify the process of creating realistic movement in 3D computer-generated models.'
// Meet Qumarion, an animation supermodel via c|net
//Qumarion mannequin input device for intuitive 3D manipulation via diginfo
Last years post about this new tech:
Interesting article over on c|net about a hands-on input device that could be useful for illustrators and animators. It's scheduled to hit the market in a few months (only $850).
Thought this quote was a bit to presumptuous though 'the foot-tall Qumarion mannequin could radically simplify the process of creating realistic movement in 3D computer-generated models.'
//Qumarion mannequin input device for intuitive 3D manipulation via diginfo
Last years post about this new tech:
// Pose Your 3D Characters With Your Hands
Monday, May 21, 2012
'Leap Motion' Future Animation Tool?
Can you image posing your 3D character with your hands?! Or sculpting a model in zBrush with this thing? How awesome would that be eh?!
More info over on Engadget // Leap Motion 3D
More info over on Engadget // Leap Motion 3D
Thursday, May 17, 2012
Motion Reference for Animators and Artists
Stumbled on this motion library today. Might be handy for some basic tests and cycles. But as you know it's always best to shoot your own reference! Ca-ching!
Wednesday, September 21, 2011
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