Showing posts with label tools. Show all posts
Showing posts with label tools. Show all posts
Thursday, August 10, 2017
Unity - Real-time Cinematics & Storytelling (Siggraph 2017)
Wednesday, July 02, 2014
New Free Character Animation Rig
Heads up!
Labels:
3d animation,
animation rig,
character animation rig,
mery project,
rigs,
tools
Monday, March 31, 2014
Movies In Color
Labels:
color palettes,
color reference,
color study,
film reference,
movies in color,
story,
tools
Wednesday, March 12, 2014
PrintMag: How Walt Disney Used His Kansas City Library Card
Here's an interesting article about early animation books that influenced Disney and other filmmakers.
Labels:
animation books,
animation reference,
books,
disney,
e. g. lutz,
filmmaking,
tools
Friday, August 02, 2013
SculptGL: zBrush Style Sculpting On The Web!
Just discovered this app today via fellow FS animator Max Adams. Check it out!
//SculptGL by Stéphane GINIER
'SculptGL is tiny sculpting application, powered by WebGL. Source code on github here.
It features dynamic subdivision, decimation, uniformisation and adaptive sculpting.
Uniformisation is simply a call to subdivision followed by a decimation.
Adaptive sculpting lies on the uniformisation and enables changes in the topological genus (holes and merges).
Inflate and deflate are the best tools to trigger topological changes :D.
Adaptive sculpting is a little buggy... (for example you shouldn't use it with a mesh that already contains self-intersection).
Well, I don't think you can create anything that doesn't look weird... but who knows?
Right now, best performance are reached on Chrome.
On Firefox 22, the number of vertices is limited to 65536, on version 24 the limitation will be gone.'
Labels:
3d model,
applications,
concept design,
sculptgl,
tools,
web app,
web sculpting,
zbrush
Thursday, June 06, 2013
Maya 2014 New Features: Grease Pencil
Maya has integrated Grease Pencil!! It's been a longtime coming! Can't wait to try it out!
// Complete MAYA 2014 Release Notes
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