Showing posts with label cg humans. Show all posts
Showing posts with label cg humans. Show all posts

Monday, January 13, 2020

Interview With Oscar-Shortlist VFX Team For 'Alita: Battle Angel'




This is the last feature film I worked on with Framestore. We had a blast working on the Motorball sequence of the film. 


The Oscar-Shortlist VFX team for Alita: Battle Angel talk about their work on the film.

 Richard Baneham - Visual Effects Supervisor for Lightstorm Entertainment Mike Cozens – Animation Supervisor Richard Hollander - VFX Supervisor Eric Saindon – Visual Effects Supervisor






Sunday, April 07, 2013

Why Human Replicas Creep Us Out... Uncanney Valley

Totally agree with this guy except for the Gollum part... he should have given the animators a shout out eh?








More info here:

/// WIRED on 'The Uncanny Valley'